- The story is sometimes flimsy. For instance, you never get much information about Sophia, your girlfriend. Why do you like her? How did the two of you meet? What sort of personality does she have?
- I’m disappointed there’s no option to play as a girl, or as a gay or bisexual character. I know that coding a lot of different variables like this takes more work, but I’d have liked to see something a little more progressive.
- In the English-language version of the game, there are occasional proofreading problems – typos, misused words, clumsy-sounding sentences. But none of this is serious. It doesn’t disrupt the flow of the game.
- A personal bugbear: I dislike inventory management. Yes, it’s more realistic and it increases the game’s challenge. I just find it a pain in the backside. Here, you’re limited to carrying five weapons and ten objects.
There are already quite a few sites offering gamebook reviews, or gamebook playthroughs, and most of them are more interesting and entertaining than anything I could offer. One of my own favourites just now is Malthus Dire’s Fighting Fantasy page.
Few gamebook review sites offer reviews in the format of centuries-old Japanese poetry, however. I intend to remedy that. And so, here are my three haiku gamebook reviews of the day.
THE WARLOCK OF FIRETOP MOUNTAIN, by Steve Jackson and Ian Livingstone
Psycho treasure hunt.
North, south, east, west – frustrating.
Sit on chest and weep.
ROBOT COMMANDO, by the other Steve Jackson
Robots in disguise
Fight enemies of the state.
Wake up, sleepyheads!
NIGHT OF THE NECROMANCER, by Jonathon Green
Ghost adventurer -
Patrick Swayze with a sword.
Choose a new body.
(Cross-posted at Lloyd of Gamebooks)
I’m not one of the world’s fervent bloggers. The time I can devote to blogging tends to be inversely proportional to the time I spend working, or parenting. With a little more time, I might be a more active blogger. For similar reasons, I’m currently not one of the world’s fervent shavers, or sleepers, or cleaners either.
The very fact that my roundup of 2013 is coming in April is testament to my blog inactivity. So, 2013… busy year. Megara Entertainment published my gamebook, Arcana Agency: the Thief of Memories. I wrote an app for Choice of Games, The ORPHEUS Ruse, and had that published as well.
Yeah, that’s right. I learned to code in 2013. Rock on, me.
So, 2014… Looks to be a busy year as well. At time of writing I’m about halfway through another app for CoG. I’m hoping to hand that over sometime in May or June. More news to come.
A couple of days ago I posted about who was the all-time greatest ninja in the universe. I made a shortlist of three super-cool ninja warriors. One of them had green skin.
I have finally made my decision.
The greatest ninja ever to have lived is this guy: -
That’s right, it was Secret Option number 4. By definition, you don’t know who the greatest Master of Darkness is. That’s the sad truth. Hell, you may not even know the full name of your next door neighbour. I don’t.
David Walters – author of the Samurai’s Apprentice series, and co-author of the forthcoming new Way of the Tiger gamebooks – has quite fervently insisted that the greatest ninja master of all time may be Hattori Hanzo. Who actually existed, and probably didn’t eat much pizza. Okay, I’ll allow Master Hanzo an honourable mention.
The Way of the Tiger, you say? Oh, that’s right. Megara Entertainment’s Kickstarter bid to relaunch and expand the phenomenal ninja-themed Way of the Tiger gamebooks has less than 48 hours to go! So go. Pledge. Buy yourselves an all-updated version of some of the best gamebooks ever. You’ll love yourself for doing so. And I may – just may – love you too.
(* = not a guarantee)